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I am an affiliate with BlueFangSolutions. If you want your own Wasteland server, click the logo above to check them out!
Visit the Wasteland Discord Server to keep up with releases and for support with any issues you may have.
Now for 1.1. This mod is now an overhaul and will likely not work with other mods. If you are using other mods and have errors, remove the other mods and try again before coming here and saying the mod is broken.
!!!EAC MUST BE OFF!!!
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Welcome to The Wasteland! This overhaul mod adds in several new items, enemies, POIs and more! Some of the changes/additions include:
-SPIFSAL System-
Wasteland uses a progression system similar to vanilla, but with a few changes:
Each player is given 21 SPIFSAL points at the beginning of a game. These are for core attributes only. You are required to use all 21 points in order to outfit your character to start playing. Once you use them the black fades away and you can start playing as normal. Skill points are gained per level as vanilla and are used only to upgrade perks. Each perk level has both a skill point and player level requirement, which can be seen by hovering over the lock icon for each perk level. Once all your SPIFSAL points have been used, the only other ways to boost an attribute level is through wearing the proper clothing items(glasses/bandanas/etc), finding a rare SPIFSAL book in loot(permanent +1 to the book's attribute) or rare power armor statues(permanent +1 to the book's attribute).You can gain a temporary boost using certain drug items, just be aware of their side effects. Fergit'n Elixir can be used to respec and will give you your 21 SPFISAL points back. It isn't cheap though. There have been a few changes to the perk trees, with some vanilla perks either reworked or removed outright. Several new perks have been introduced, such as New Age Cowboy for energy weapon types. Make sure to check each attribute's associated perks so you know where you wanna spend those SPIFSAL points!
-New Enemies-
There are several new enemies added into the game, from additional zombies to mutants and raiders!
There are a bunch of new zombie models added, several with multiple color variants for a good variety. There are normal zeds, feral and rad versions, even a couple unique ones like the fisherman! There are also a few cop and demo types, but they aren't as obvious as their vanilla counterparts, so keep an eye out! The wildlife has also been expanded to include mutant hounds, giant scorpions, and several pesky insects. More additions are coming! Zombies are no longer the biggest threat though, as there are several new types of enemies to be worried about. You will encounter both melee and ranged versions of raiders, a hostile group who attack first and loot second. They have a few POIs they call home, so never assume any house is safe! Soldier PMCs are also sweeping the area for supplies and will gladly relieve you of yours if they spot you. Mutants are genetically engineered horrors that are easy to spot, but hard to kill. Early game it is best to avoid most of these at all costs, especially the ranged enemies as they will wreck you. Melee guys can be taken out with some planning, but don't underestimate them! There is also word of some even larger behemoths that are rarely spotted in the wild, which hit like a truck and need heavy firepower to manage to bring down. There are a few other enemies you might come to encounter, so always keep your eyes open!
-New Items-
There are also tons of new items added to the game such as weapons, ammo, foods, medical items and more:
There has been a whole arsenal added to the game, from melee weapons to scrap pipe weapons to shotguns and rifles. Loot or craft a 1911, BAR, Vector, SCAR, combat shotgun just to name a few. You will always have a few options at almost every tier of weapon. Melee weapon options have been expanded for all types: replace your bone knife with a cleaver, or swap your club for a rolling pin. Pipe wrenches, batons, pitchforks are all available to you. And don't forget the skull-crushing Supa Sledge! Energy weapons are also available. There are both laser and plasma types, from pistols to rifles and more. There are also some bigger energy weapons as well, like the laser gat or the plasma caster. They have a similar progression to normal weapon types and have their own crafting magazine series. There is a line of heavy weaponry as well, from the harpoon rifle to the Fat Man! These offer superior firepower, but can slow movement until you invest more in their perks. A few new explosive weapons are available. Bottlecap mines, Nuka grenades, and M79 launchers will help level the playing field...literally. You will also find a loot-only group of .50 cal weapons. The .500 Magnum, Beo-50, and AS-50 cannot be crafted outright, unless you manage to find a broken version, but give you a reason to get out and loot. New ammo types for weapons been added. 10mm, 5.56, MFC ammo, Plasma cells. Ballistic ammo also has the HP/AP variants. Energy ammo has Max and Bulk versions for some variety. With fire spreading being enabled, there is a lootable fire extinguisher and its ammo that is used to repair it. Keep one handy, especially if your base is made out of wood. Drug items can be looted or crafted. These can be used to temporarily boost certain attributes, but can carry some bad side effects. Try and not get addicted. Extra clothing items that help boost your attributes. Food has been expanded to include several new Wasteland dishes. Carve up those mutant hounds, scorpions, or other critter to be able to make these new meals. Scrambled Hunter eggs or deathclaw souffles are just a few options. Power Armor can help keep you in one piece. Loot only so keep an eye out for power armor stands. Power armor uses frame piece which you wear like normal armor pieces, and then each piece(helmet, chest, etc) or the armor installs into the frames like a cosmetic mod. Currently only visible in third person. There are legendary versions of several weapons, and a set of power armor. These have better stats and usually unique textures. They may also provide extra bonuses or effects.
-Additional POIs-
Currently this mod includes a handful of custom POIs. Some are vanilla ones that have been repurposed, others are completely new.
Trader POIs can be destroyed Mutants have taken over several run down business POIs. Keep an eye out for meatbags and cages. Raiders and soldiers have occupied several different types of POIs. For now these don't look much different than a normal POI, so be careful. Several custom POIs, from the Nuka Factory to the secret Nav-Tek Research Facility. Some have multiple versions that can change what is inside. Easter eggs and mini quest lines may exist is some of these, so pay attention. Radiated POIs exist in the world, and are used in Clear Radiation quests. Without either a set of power armor with a rad resistant mod installed or a full hazmat suit, these POIs will kill you quickly. Most, but not all, will have the yellow signs to warn you of the dangers.
-Gameplay Changes-
While some things are still the same as vanilla, some things aren't. Here are a few noteworthy changes to be aware of:
There are a few new/expanded illnesses. Rad poisoning is as deadly as getting infected. Being cold or hot for too long will eventually give you a cold or heatstroke. Take care of yourself. Critical injuries, such as concussions or fatigue, no longer instantly cure when using meds. It will take a short, but random amount of time for those things to heal. Working versions of workbenches can again be found in the world. Weapons and armors typically use their respective parts to repair them. Air drops will draw in zombies. They will target the drop, so if you want the loot you'd better defend it. Vehicle crafting is no longer an option. Repairable wrecks out in the world or traders are the only way to get a working vehicle. Scavenge various parts, as well as unique ones that each vehicle needs to be repaired. Each vehicle has several stages until you finally can upgrade it into a working vehicle. Wheels also cannot be crafted, so either buy or loot then, or try harvesting intact wheels you find in the world.(Ones with rims, not just tires.) Picking up vehicles is disabled, except for the bicycle and minibike. Carrying either of those will slow your movement though. Farming has also been overhauled a bit. Seeds require a nearby water source in order to plant in farm plots. So either get a bucket and bring water to your farm, or build an irrigation system with the new water pipes to carry water to where you need it. Water is consumed over time, so one bucket won't last forever. Pipes have valves and sprinklers that can be used to water the area. Valves cover a smaller area than the sprinklers. Running your water pipes to bedrock will provide an infinite water source. Work stations, from campfires to chem stations, now have a tools area. These are needed to craft certain recipes in the station. The vanilla workbench for example now has slots for a hammer, wire took, and fractal vise. The hammer and wire tool are used for recipes, and the vise speeds up crafting. The time/day has been removed from the UI. To add it back either find a wristwatch mod, or there is a Mip Boy you can equip and then check the time with it. There are also working clocks in the world, such as in traders and then randomly in other POIs. You can bring these back to base if you want.
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Install into the 7_Days_To_Die\Mods folder.
Azure: Click Here
Nexus: Click Here
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Hi!
Since I have made quite a few mods in the last few months, and since people frequently ask where they can find all of them, I have decide to create this forum thread to work as a sort of a list where people can find the links to the forum posts for all of them, in one place.
There is a similar thing in Nexus, but I think it would be good to have something similar here in the official forums, specially for people that do not use Nexus.
If you want to ask or tell my something that is not clearly related to one specific mod you can do it here. If your question, suggestion or bug report is a bout a specific mod it would be better to use the appropriate forum thread for that mod (see list below).
Frequently asked questions about my mods:
I share all my mods both in Nexus and in SimFileShare, and I always include a link for both places so that hopefully everybody can easily download them. If you find any difficulties downloading any of my mods please let me know and I will try to help you.
Al my mods are intended to be used with V1 (1.0 or later) version of the game. Some of them might work well with older versions of the game, but I cannot guarantee it. Unfortunately I do not have the time or energy to update and support versions of my mods for older alphas.
All my mods are 100% compatible with each other and can be used all together without errors or bugs.
Compatibility between mods is a very big priority for me, and I try to make my mods compatible with the immense majority of other mods for 7 days to die. If you find incompatibilities with other mods please let me know and I will do my best to solve the issue or make a compatibility patch, if possible.
All my mods are and will always be free. Never pay to download or use any of my mods, and if you find any of them being sold anywhere please let me know.
I make mods for fun and to learn new things, and do not get any money for them.
I do have a Nexus rewards program though, which costs nothing to the person downloading the mod, and comes directly from Nexus. 100% of that is donated to different charities. Thinking that the time I spend making mods not only helps gamers but also people (and pets 😊) in need makes me happy 💜.
Translations are always welcome. If you want to translate one of my mods feel free to do it as long as you keep the original meaning and intention of the original text. Feel free to share the translation wherever you want as long as you only share the localization.txt and it is not hidden behind a paywall, but please let me know what and where you are sharing it 💜.
If you want to include any of my mods in overhauls or similar projects please, by kind and ask me first. As long as you credit me, and do not hide your project behind paywalls, the answer will be "yes" most of the time, but asking first is a very nice and polite thing to do and I always appreciate it 🥰.
If you have suggestions, or want to report a bug, or want to contact me for any other reason you can do it here in the official forums, or in my nexus.
I also have a channel in Guppy Modding Discord, so you can always find me there too 💜.
I also play in Wayward Eko Server (yes, I actually play the game, not only mod it 😄) so you can find me in their discord or play with me in the server if you want 😊.
And without further ado, here is the mods list. I will be updating it whenever I make something new.
SERVER SIDE MODS
If you play multiplayer, server side mods only require installation in the server, players do not need to install the mod in their computers. If you play single player, install the mod as usual.
FANCY HOME DECO
My very first mod for 7 days to die. It includes LOTS of nice cozy decorations for your base 💜, from decorative vehicles, more lights or cute umbrellas to "Steve the Zombie", custom nice secure storage or one million different clean doors. And much MUCH more. Both as pickupable items in the world and craftable stuff in the workbench.
Forum thread for the mod: (1.0) LittleRedSonja Fancy Home Deco mod - Mods - 7 Days to Die
T2 INTO T3 WEAPONS
This mod adds new T3 weapons to the game, both melee and ranged. It has a very boring name, but it is a very cool mod 😅. It includes improved T3 versions of your favorite lower tier weapons, and other completely new weapons. I always add new cool fun features, such as life absorbing, underwater shooting, electrocution, new ammunitions and much more. I also always include some "lore" to the new weapons that you can read in the item description and in the mod page.
Forum thread for the mod: (1.0) LittleRedSonja T2 evolved into T3 grade weapons - Mods - 7 Days to Die
AMMUNITION RECYCLING
This is a very simple mod that allows you to recover 80% of the resources from unwanted ammunition in a very easy straightforward way. It supports all the ammunitions and explosives in vanilla 7 days to die, and it also adds support for the most popular weapon mods, such as Izayo weapon mod, Server Side Weapons mod, Pants Weapon Pack, and others, as well as for some Overhauls, for example District Zero. And I keep adding support for more and more weapons mods every update.
Forum thread for the mod: (1.0) LittleRedSonja Ammunition Recycling - Mods - 7 Days to Die
PLUMBED IN WATER SOLUTIONS
This mod adds several plumbed in water fixtures. Unlike the dew collector these fixtures provide murky water, fresh water and even pure mineral water (depending on what upgrades you install in the fixtures) without waiting, just open the tap and get as much as you want, in the same way you would do with any modern sink. Standard version that unlocks by workstation crafting skill levels, and Unlocked version where everything is available from the beginning. Lots of different fixtures for you to choose from, in different colors.
Forum thread for the mod: (1.0) LittleRedSonja Plumbed In Water Solutions - Mods - 7 Days to Die
SHOPPING TIME!
Operating from the secret zombie-free island of Banana Haven, Sonja Shopping Service is back in business. After most of our competition went out of business (because, you know, zombie apocalypse and all) we are now world wide leaders in online shopping services (in fact, we are the ONLY online shopping service).
This small mod adds a craftable "Online Shopping Terminal" that allows you to buy, 24/7, from a selection of rare, difficult to find or highly demanded items, such as solar cells, engines, learning elixirs, acid, duct tape, candies and much much more.
Forum thread for the mod: (1.0) LittleRedSonja Shopping Time! - Mods - 7 Days to Die
SALVAGE GALORE
This is the second small modlet I made right after I made the first version of Fancy Home Deco. It is a very simple modlet that allows you to salvage one usable motion sensor from POI security cameras, and one usable spotlight from POI spotlights. As it should be in vanilla.
Forum thread for the mod: (1.0) LittleRedSonja Salvage Galore - Mods - 7 Days to Die
GRAB YOUR STORAGE
This is a small mod that allows you to get your storage boxes back (wood, iron and steel) by using the "Sonja's Disassembler 3000", the most useful too in the zombie apocalypse.
The tool is crafted in your backpack for just 1 wood in just 2 seconds, no skill levels required to unlock it, and it has incredible durability so you will probably never need to repair it. You can get your hands on it on day one if you want to.
No need to carry it with you if you do not want to. Since the Sonja's Disassembler 300 is so cheap just craft one when you need it and throw it away when you are done.
Forum thread for the mod: (1.0) LittleRedSonja Grab Your Storage! - Mods - 7 Days to Die
ALL ROTATIONS FOR BOXES & WORKSTATIONS
This is a very simple and small modlet that allows to rotate player storage and workstations in every possible angle.
You can for example place workstations at a 45 degrees angle to fit on diagonal walls or horizontally on the floor, or rotate your storage so the label is visible when using them on flooring or ceiling. Your creativity is the only limit, place your storage and workstations however you want.
Forum thread for the mod: (1.0) LittleRedSonja All Rotations for Boxes & Workstations - Mods - 7 Days to Die
NAVEZGANE TIMBER INC
The Navezgane Timber Inc will provide you with wood in exchange for coins. Do not waste time of stamina chopping trees. Our ecologic secret tree farm can supply wood for all your needs, if you have the coin. Timber!
This mod adds a new workstation, the Table Saw. You can commission small or big stacks of wood in exchange for dukes, and Navezgane Timber Inc will deliver it after some time.
Forum thread for the mod: (1.0) LittleRedSonja Timber Inc Table Saw - Mods - 7 Days to Die
NAVEZGANE CHAINSAW MASSACRE
Another one of my first modlets, it started as a joke with players in Wayward Eko server about making the chainsaw into a viable end game weapon. So I decided rework both the Chainsaw and the Lumberjack armor, making the Chainsaw into a weapon of mass destruction when wearing the lumberjack set, increasing damage, damage resistance, fuel capacity and attack speed. Tweaked stats to make it as balanced as possible while making the chainsaw powerful and fun to use. Become the king of badassery in the zombie apocalypse!
Forum thread for the mod: (1.0) LittleRedSonja Navezgane Chainsaw Massacre - Mods - 7 Days to Die
SERVER + CLIENT SIDE MODS
When playing Multiplayers, server + client mods require installation in both the server AND the players computer. If you play single player you install this mods like any other mod.
HALLOWEENY
Welcome to Halloweeny, where the scary meets the cute!
Enjoy this set of Halloween inspired armors, masks, decorations, workstations, lights and more.
I made this mod together with the always kind and amazing Mumpfy and it was really fun to make and even more fun to play with 😊.
Forum thread for the mod: HALLOWEEN MOD - By Mumpfy & Little Red Sonja - Mods - 7 Days to Die
BARBIE LETS GO PARTY CAR
This is one of my favorites, and it is mostly inspired by one of my favorite songs, "Barbie Girl", by Aqua. It is the first vehicle I make for 7 days to die and it was very fun to make.
In this Fabulous Corvette, unmatched craftsmanship and comfort meets a phenomenal Ultra Performance powertrain. This is the Apocalypse’s finest luxury car. It incorporates custom colored lights, an undercar tuning LED light, custom horn sound, illuminated indicators, and all the fanciness you could ever ask for in the Zombie Apocalypse.
Forum thread for the mod: (1.0) LittleRedSonja Barbie Let's Go Party! - Mods - 7 Days to Die
CUTE PLUSHIES
This mod adds a collection of 15 cute Plushies (in version 1.0.0 of the mod) for you to decorate your base or bring with you in your adventures. They can all be placed on top of any surface, at any height: Full blocks, 3/4 blocks, half blocks, any furniture, or anywhere else you want.
It adds a "Catch them All" minigame, where you can get a nice reward if you manage to find all the Plushies in the world.
I am currently working on expanding the mod with even more new little friends to make you company in the Zombie Apocalypse.
Forum thread for the mod: (1.0) LittleRedSonja Cute Plushies - Mods - 7 Days to Die
FANCY WALL ART: NUKA COLA
Decorate your vault in style with this custom made collection of 10 wall art items inspired by the most famous drink in the apocalypse, Nuka Cola!. They are craftable in the workbench, and pickupable. All of them are made in a retro 50-60s style, and matching colors. A humble homage to Fallout 4, my favorite game of all time, made in the spirit to bring some of that retro charm to 7 days to die 🥰.
I am currently working on adding more retro-charming wall art to the mod 😊
Forum thread for the mod: (1.0) LittleRedSonja Fancy Wall Art - Nuka Cola - Mods - 7 Days to Die
BAD BOYZ FIGURINES
This mod Adds a collection of 12 figurines portraying the Zombie creatures in game, and a 4 sets of 3 grouped figurines each for more compact decoration.
They can all be placed on top of any surface, at any height: Full blocks, 3/4 blocks, half blocks, any furniture, or anywhere else you want.
The mod includes a "Catch them All" minigame: Find all the figurines in the world, and unlock a nice reward!
I am currently working on adding new figurines and reworking the existing zombies into funny poses.
Forum thread for the mod: (1.0) LittleRedSonja Bad Boyz Figurines - Mods - 7 Days to Die
And that is all, for now! I really hope you enjoy at least some of my mods! 💜
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[English below]
Pierwsza wersja poprawionej polonizacji gry 7 Days To Die jest dostępna pod adresem https://github.com/flatlanderone/Better-Polish-Localization-for-7DTD
Mod poprawia błedy tłumaczeniowe i inne nieszczęśliwe tłumaczenia z wersji gry 1.1 b14.
Instalacja przebiega identycznie jak w przypadku każdej innej modyfikacji:
Rozpakuj plik betterpolishlocalization.zip Wklej jego zawartość do folderu Mods.
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The first release of the Better Polish Localization modlet is available for download at https://github.com/flatlanderone/Better-Polish-Localization-for-7DTD/releases/tag/1.0.0
The modlet fixes a series of mistranslations and unwieldy formulations. It's based on game version 1.1 b14.
Install it like any other modlet by unzipping the betterpolishlocalization.zip file and pasting it in your Mods folder.
Updated strings
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Halloween Mod started joking around with LittleRedSonja about making something funny for halloween to take a group picture on Eko’s community server. it was just a jack o'lantern holding item we were trying to work out… just about the time when i figured out how to fully change the armor looks and models…. and from there we got carried away. The mod adds several variants of masks, hats, helmets and full body outfits. Keep in mind some stuff works better in some player models than others, all vanilla player models heads are different in size and shape, so some stuff my clip with the player head ears or nose depending on which model you use for your character. The main models I used as base were Male White 1 and Female White 2. So the masks are aligned properly to work best on those two models, but you can try on any character model and see how it looks.
MASKS:
Cursed Mario - Mario - Nosferatu - Catrina - Scary Bunny - Daredevil ( Male / Female) - Deadpool - Demon - Ghost (Female) - Pogo - Vendetta (Male / Female) - Big Eye
Jason (Male / Female) - Burnt - Dragon Priest (Male / Female) - Love Death Robots - Cursed Snowman - Grumpy Cat - Cute Otter - Metal - Plague Doctor
Trader rekt - Skull - Halloweeny Pumpkin
HATS / MELMETS:
Voodoo - Wizard - Horns & Wings - Pirate - Spartan - Dredd - Mandalorian
FULL BODY SUITS:
Female Bandit - Voodoo - Catrina - Skeleton Suit - Cowboy - Cowgirl - Dr Manhattan - Knight - Skeleton - Spiderman - Han Solo - Witch - Stormtrooper
For some masks I made female and male versions trying to minimize the clipping issue.The full body outfits will change the player model body…. so say you have a female character and you choose a male full body armor the character will swap to a male body model. Also keep in mind the number of variants you can try if you combine this with other vanilla armor parts is huge so not everything was tested, and wont be tested or fixed most likely.
So basically just take it as it is, it's a fun mod to give people the chance to have some fun with it for a while, don't take it too seriously because I ain’t.
LittleRedSonja did all the xml work for the mod and also she is the one who made all the cool decoration blocks, models and xmls, bench workstation and witch cauldrons variants.
BLOCKS:
Bad Boy Jason - Voodoo Doll Small - Voodoo Doll Big - Pumpking Candles - The Halloween Cat - Cute Ghost - Voodoo Skull - Scary Skeleton - Scary Gargoyle
Skulls Grave - Candelabro Light - TopHat Ghost - White Ghost - Spooky Ghost - Scary Cobweb - Witchy Cauldon Variants - Halloweeny Bench
Witchy Cauldron Variants
HERE IS A SHORT TRAILER I MADE SHOWING ALL THE MODELS INGAME
This took me months of finding free models, chopping them out in parts, tweaking them, rigging, taking them into unity, animating, texturing, testing.
We are still able to use this properly thanks to Alter’s help with his voodoo code tricks.
DOWNLOAD MOD FILES HERE
This mod is totally free for anyone to use and enjoy, if you want to support my work however you can send a donation here. Will be appreciated.
DONATE TO MUMPFY
This mod, like most mods out there, would never have been possible for me to make without the constant help and guidance of the Admns and modders from
Guppy’s Unofficial 7d2d Modding Server.
Thanks to everyone.
CHECK MORE OF MY WORK HERE
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The Wild West Mod can be downloaded on the Mod Launcher.
The Mod Launcher can be downloaded here: https://7d2dmodlauncher.org/
If you would like to launch the game through your own default game Mods folder, extract it from the Mod Launcher area and paste it over.
Alternatively, visit the Wild West Mod Discord for detailed manual instructions: https://discord.gg/vc2XmnNWB8
This Discord is also a good place to receive support and hook up with others for a party play through.
About
The Wild West Mod rolls back time to around the Mid-19th Century Wild West America (+/- 20 years).
It attempts to remove features which are not time appropriate, and introduce additional features to expand and complement the overall experience. A few examples include:
- Only the 'Old West' type tiling system will appear when using the RWG, with age-appropriate POIs.
- Asphalt has been replaced with gravel throughout the whole world.
- Car assets have been overwritten or replaced with wagons. This continues to allow wrenching.
- Some items have been renamed such as electrics to connectors and given an appropriate icon.
- Weapons have been rolled back with custom assets.
- Age-appropriate food items.
- Custom lighting, traps, vending machines, and other features.
- Hooked up for Oakraven steam powered vehicles, age-appropriate tech, and other Oakraven additions.
- Horses...
Here are a few images to highlight some of the features.
The Wild West Mod comes bundled with a hand crafted World called New Frontier. It is highly recommended to begin with this World since it is integral to the story line and progression features. Once you load up 7DTD with the Wild West Mod, head to the New Game area and select NewFrontier as your World option.
The loading screen provides a few basic hints and tips to let you know how things work and what to expect.
New Frontier World places players on either the East Coast or West Coast. There are a lot of parallel features for both sides, but the East Coast offers the full on Trail experience since one aim is to reach a certain location on the West side in latter levels and game stages.
On the land we can begin to tackle the introductory Challenges. There are multiple customizations to fit in with the Wild West Mod theme. Quests and Challenges make up the bulk of objectives.
Players start with a basic Starter Kit. One of the items is a Dinky Donkey which offers a T0 transport option, before moving onto more advanced options such as regular horses and steam powered vehicles. There are also hot air balloon type vehicles.
The Wild West Mod has updated its progression flow to match the V1 trader progression sequence. The first Trader is Traveling Trader Rekt in New Frontier.
Expect to see custom POIs and Towns more associated with the time period and theme.
Wild West Towns are quite expansive and cover all Quest types. The Gateway tile that leads into towns from early Alpha builds remains as it fits well with the gravel trails.
Be on the look out for some highly customized World features specific to New Frontier.
All biomes are supported and the main Towns have their own unique name and theme.
The local folk are most welcoming.
RWG Worlds
It is possible to create your own World using the in game RWG. However, to avoid default POIs appearing, it is necessary to temporarily rename the default Prefabs folder to something like 'Prefabss' to ensure modern POIs aren't placed in the World.
Here is a sample 8K World with a little customization to maintain the start point on an upturned boat. It also has a simple trail drawn around many town areas to give them better connectivity since roads cannot be placed. It also adds in a treasure chest at selective points overlooking towns in each of the 5 biomes. It is hardly New Frontier, but it offers an additional option for long term players who are looking for a new experience.
https://www.moddb.com/games/7-days-to-die/addons/v1-wild-west-mod-8k-oct-2024a
Terms of Use
The Wild West Mod is shared as a complete package. Since it is powered by 7DTD and governed by TFP's terms for Mod usage, it is shared on a non-commercial basis in a spirit of sharing and collaboration.
However....
No permission is granted to use any Wild West Mod assets elsewhere. The list of Credits shows which creators submitted their own content. Many can be found as released Mods in the public domain. Please do not strip them directly from the Wild West Mod as many have been customized to match the Wild West Mod features.
If you have any specific questions about Terms of Use, please visit the Tallman Brad Gameplay Community or check the TFP terms for Mod usage within the community.
Tallman Brad Gameplay Community Discord: https://discord.gg/vc2XmnNWB8
TFP Terms of Mod Usage:
Credits
Individual assets and know-how are provided by (From Z - A):
Zeebark - Custom POI submissions.
Tallman Brad - Created and administered a hub for the concept to come alive, game direction planning, developing xml, POIs, and the New Frontier Custom World.
Stallionsden - Assisted with community relations, technical advice on a number of topics, and submitted a Ranch POI.
sphereii - 0-Score to support online server animal animations.
Oakraven - All of the custom Quality of Life additions, replacement blocks, balloons, weapons, storage, and an absolute abundance more in all capacities. Always goes far and beyond to assist overhaul type Mods. Oakraven’s assets have been a major factor to enhance the immersive features of the Wild West Mod.
Mistress Medusa - Custom POI submissions, game direction planning, assessment and evaluation, quality control support, and general consultation at every stage. Dinky Donkey and the Bison were kindly donated by Mistress Medusa.
KhaineGB - Kind use of lockable and expanded inventory mod, expansion mods, and an abundance more.
Guppycur - Provided a hub for development and sharing, the Guppy Vulture, as well as technical know-how where appropriate.
Darkstardragon - Template support with expansion features, model integration, and quality control consultation.
Chaz916Gaming - Old West POI pack with 20+ POIs.
bdubyah - Template code advice and support. bdubyah can be ‘blamed’ for Crispy Horde Night waves.
arramus - Lead xml compiler, provided 50+ custom POIs from the Old West Migration Mod, and general support in every area for returning close to the mid-19th Century.
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