Here is a example Python script to extract or list POI names by using a localization file.
It might be useful to use for rwgmixer.xml
findpois.py
input_file_path = r"C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Config\Localization.txt"
output_file_path = "POIs.txt"
# Read the file using UTF-8 encoding and write relevant lines to POIs.txt
with open(input_file_path, 'r', encoding='utf-8') as infile, open(output_file_path, 'w', encoding='utf-8') as outfile:
for
I think everyone has this kind of trouble. During the MOD creation process, you need to exit and re-enter the game through constant changes to see the effect, which takes more time.
This MOD will solve all your troubles. No matter it is Localization.txt, xml or gui, after modification, you can press F1 in the game to enter the corresponding command to quickly refresh the effect.
Note: Only supports local clients, mainly used by authors to quickly debug MOD
Tool Downl
A open source mod for 7 Days to Die dedicated servers. Provides a file managing interface within a specified directory and it can be used to upload, delete, preview, rename and edit your dedicated server files. Works with both Linux and Windows.The versions that support 7 Days to Die 1.0 stable version.
Features
File Browser is a create-your-own-cloud-kind of software where you can install it on a server, direct it to a path and then access your files through a nice web interfac
This is a server management tool. The versions that support 7 Days to Die 1.0 stable version.
It is developed based on official components, so it depends on the MOD files that come with the official server, and it only supports the server.
And you only need to install it on the server side.
Most importantly, our tools are already available in 13 languages, with more to come.
Here are the server files it needs:
0_TFP_Harmony
TFP_CommandExtensions
TFP_MapR
Hello, Here is an updated CP48 prefab list for the good old Nitrogen map generator. Of course without the latest fancy stuff, like tiles. I can confirm the map generator still generate working maps. There is no CP49 for the A21 yet, so I do not expect the prefabs to work with that. This is only for the A20.7
I'm playing on Nitrogen maps still in multiplayer, and we use lots of mods. I do not expect any big complications, but as you know Nitrogen is old stuff without guaranties.
This is th
Teragon is a third party random map generator created by Pille that can make maps for A20, A21, and 1.0. It was first released for public use in January 2023 and has received many updates and new features since that time, with many more planned. It comes with both a 2D and 3D preview of your generated maps and can even load maps generated through RWG or other sources to preview and add to or adjust. Note that the 3D previewer needs to be downloaded separately. Teragon has a built-in updater
Hi everyone,
As some players might have seen on Nexus, I wrote a framework that is meant to be used by every weapon modder.
I wrote it to help Izayo first of all, but it is useful for me (Vanilla Firearms Extended) and every other modder who want their weapons to be correctly displayed on the new magazine system menu.
I transformed each of the weapons tree from a one-shot displayer to a more-than-one displayer, like the food crafting magazine menu : Several tiers wit
I think i can save my Devlog here, where all who is interested in can check it out.
From now on i start developing a 7dtd mod creating tool, cos i tired to write xmlcode manualy.
At this point i'v made a 7dtd ModInfo.xml Generator, alpha release you can find on my GIT: https://github.com/alexnev1803ST/7dtd-ModInfoXMLGenerator
This tool is fully open-sourse, you can use it as you want.
Later updates wil include:
Functional settings menu, where you can set de
Hey everyone!
Here's a new rebooted version of DMT by Hal9000 that works for Alpha 21. It does what Harmony cannot. Only for advanced modding purposes such as virtualizing or publicizing methods and properties to allow the creation of derived classes for base classes like EntityVehicle. The only other change is the addition of the ModManager.LoadMods method moved to an earlier place to allow for harmony mods to override most MonoBehaviour scripts/methods before they run.
Hi all,
'Cause lots of TChinese users playing 7d2d, and most of them struggling reading in English,
so I translated the localization.txt files of those config files in DF, also corrected the wrong words used in SChinese or even wrong item names in main game (A20.7) file.
Please read the "README" file before you replacing them directly or trying to sell them.
For translation cooperation requests, please contact me directly using the contact information in the donation l
This software provide various tools for 7DTD A20
----------------------------------------------------------
Tools avalaible :
- convert a DTM heightmap PNG file (16 bits grayscale) into/from a RAW file
- POI Picker : display and filter POIs
- PNG Transparency : set or remove full transparency
- PrefabList.csv creation : create a csv file with POI name and parameters (see picture below)
All the infos and
I made a tool to convert the prefab made with a19 so that it can be read with a20, so I will publish it.
Download "7DTDPrefab19to20_x.x.x.x.zip" from here.
Please read the included Readme_En.txt carefully.
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Greetings Gang,
Just a simple list I put together to run with with KingGen 13.1 for A20Exp. Went through an did an OCD test on this and the list should be solid. Ive omitted incomplete prefabs and made one height correction.This list does not include tiles or 'parts' prefabs, just the standard prefabs.
Please let me know if there are any issues with the list. Happy Hunting! https://www.nexusmods.com/7daystodie/mods/1753
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Here is the "Map Previewer" for A20, version 2.1, only for Windows 10 and above.
It works with 7DTD vanilla and mods.
Traders and special POI of DF (Eve, Caitlin, Labs, Bunkers, ...) are displayed.
New in this version :
- add: option to display or not the legend
- add: option to display or not the spawn points
- modify: spawn points are more visible (a big yellow X on the map)
- add: option to open the preview after generation
- add: display the seed in the tit
Hi all,
UPDATE:
Added option to add new languages (field)
Added Option to change delimiter for using it as "normal" csv reader
Added more logging
UPDATE V2.1:
Added Option to remove languages (fields)
GUI changes
Minor bugfixes
UPDATE V2.11:
Fixed bug introduced with V2.1 that last line get lost after saving.
UPDATE V2.2
Now able to handle Translations with multiple lines
Huge performan
Hi Guys, a whole lot of support requests for an update for the generation list for the Nitrogen tool. So here it is! This is a (very) basic mixer using all Vanilla prefabs up to 19.4. Simply drop the 2 files in this zip into the Resources folder in Nitro, overwrite the old versions, and restart Nitro. Done! You should see the 19.4 list in the drop-down in Nitrogen. Enjoy!
Download Here: https://drive.google.com/file/d/1bto-PN5t_-JR7VoDe9z1ndVsHKWR0cVo/view?usp=sharing
Want to learn to m
KingGen v0.13.1 Random World Generation for 7 Days to Die
This is the official webpage of KingGen, a tool to generate beautiful maps for 7 Days to Die.
Downloads:
Windows - 64 bit
Linux - 64 bit
Usage:
Download KingGen.
Run it.
Choose your preferences and click “Generate world”.
KingGen will create a folder containing the world. You have to copy it into 7 Days to Die’s worlds folder, usually: “%appdata%\Roaming\7 Days to Die\Gener
Hi all,
I am looking for some testers for my new prefab editor. It's not finished yet but should be ready for first tests.
Download (v0.90) (Compatible with A17/A18):
You need version v0.90 (or higher) to receive further updates. The built-in update tool cannot be used to update old versions (< v0.90).
Download LINK (32 bit) (Deprecated)
Download LINK (64 bit)
Previous Versions (A16/A17):
Hey all,
The latest version of the 7D2D Mod Launcher V5 can be found through the following links:
http://7d2dmodlauncher.org/
http://7d2dlauncher.org
Direct links to the latest :
Windows: https://github.com/The7D2DModLauncher/7D2DModLauncherV5/releases/latest/download/7D2DModLauncherV5.exe
Linux: https://github.com/The7D2DModLauncher/7D2DModLauncherV5/releases/latest/download/7D2DModLauncher-Linux.tar.gz
MacOS: https://github.com/The7D2DM
This is the revealed Map from Navezgane for V1.0.
V1.0 Preview:
Navezgane Maps for A14 to V1.0 available.
[ Download Map ]
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A collection of tools that I use for my dedicated server to get away from telnet.
All Configs can be edited without restarting the server to take effect!
Thanks to Alloc for taking the time to answer my questions and for the examples he provided in his mod.
Here is a link to the download.
Server Tools
Current Features
Custom chat commands with custom color. Add your own commands via config. All commands are added to the chat commands /commands /info /help automatically. All chat c
(Not affiliated with Unity Technologies).
Asset Bundle Extractor (UABE) is a tool that allows editing asset bundles and .assets. It can export .assets files from bundles, import them back, modify most asset formats with plugins and dumps with type information and create a standalone installer from the modifications.
Installers created with the 64bit version can't be used on 32bit systems but an installer package can be exported from the 64bit version and imported in the 32bit ve
Hi there,
as it was always an annoyance to me that a) you have no chance to get the IP clients use and b) the Telnet part of the server was unstable and only allowed a single connection at a time I started a 7dtd-server-fixes project.
I think this could be useful to anyone running a dedicated server
Note that this only works with the new dedicated server build of 7dtd.
I also added three new console commands (getgameprefs, gettime, listplayersextended).
A more detailed information