Hey Survivors!
The devs are making progress every day towards producing an Experimental build of version 1.0 (formerly called Alpha 22). While that work continues, we are once again preparing to team with our streamer community to show 1.0 to a larger audience through a pre-release Streamer Weekend event. We know there are many streamers out there, old and new, who have played our game for their audiences and who would love to be a part of this event. If you’re one of them, we are no
After much anticipation, I’m happy to kick off the Version 1.0 Developer Diary (formerly known as Alpha 22). Here you'll find a compilation of confirmed features and content for Version 1.0. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.
Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want t
Hello Survivors!
We have a small hotfix patch for you all that solves an issue for Microsoft Store users being unable to start the game and some other small adjustments making life easier for our modders.
There should not be any impact on your savegame or currently used mods.
Changelog for A21.2 b37
Changes:
Allow descendants for fetch quest objectives to not require the quest code as meta value on the item
Log messages for executed/denied
Hello Survivors!
Just in time for the extended Thanksgiving Weekend, TFP is proud to present A21.2 Stable! With the entire 7 Days to Die team working tirelessly to roll out A22 as soon as possible, we've implemented numerous fixes and changes that we know you'll love!
This latest release adds a much anticipated feature: Death penalty options! You can now choose from Nothing, Classic, Injured (respawn with most debuffs still active), and Perma-death (your entire profile is wiped,
Hello Survivors!
Today we bring A21.2 b30 to EXP.
This patch will help with drone issues, reduces the RAM used during RWG creation, and plenty of other changes, fixes, and additions.
Changelog A21.2 b30
Added
Lockable inventory slots are now enabled by default
Proper exception message when more blocks are defined than allowed
Loadingscreen.xml to dumped XMLs when running ‘exportcurrentconfigs’
Allow overriding the maximum wire leng
Dear Survivors,
We are pleased to announce the release of A21.2 b26 Experimental Patch. Our dedicated team is working tirelessly on A22, and in the near future, we will introduce another set of fixes, currently undergoing rigorous testing, to enhance your A21 experience.
Without further ado, here is what you can now test in the latest_experimental:
Changelog A21.2 b26
Added
Checks for network data to mitigate some possible attacks
Chang
Hello Survivors!
Today we bring to you A21.2 with an all new "Death Penalty" setting, allowing you to choose between different penalties for someone's demise, including a total wipe of your character.
For dedicated servers you will need to have this line in the serverconfig to start fresh or continue an old save:
<property name="DeathPenalty" value="1" /> <!-- Penalty after dying. 0 = Nothing. 1 = Default: Classic XP Penalty. 2 = Injured: You
Hey Survivors!
The Fun Pimps are happy to announce that we will be at TwitchCon Las Vegas this year! We will have playable demos of the new console versions, a streaming booth, specialty merch giveaways and other surprises in store for you! Stop by and meet the Team including the Fun Pimp himself, Richard. More details coming soon!
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Hello Survivors!
Today, we are excited to announce the official launch of A21.1 Stable. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame. In order for the newly added POIs to appear, new worlds will need to be created. Kindly refer to the detailed list of bug fixes, changes, and improvements provided below.
The Fun Pimps wish everyone an enjoyable experience with A21.1!
A21.1 b16 Changelog
Йиппи ки йай! Голые ковбои подтверждены! Вот краткий обзор новой модели игрока и системы одежды, которые появятся в следующей альфа-версии. Отличная работа команды персонажей и анимации!
FmTPqCmX0AABjRY.mp4
Welcome to the Alpha 21 Developer Diary where members of The Fun Pimp staff will occasionally answer questions, post updates of what they are working on, and give us sneak peaks into the future of 7 Days to Die.
This is a focused thread meaning that any off-topic chatter or side conversations not involving a TFP staff member will be moved to an overflow thread in general discussions.
In addition, only Alpha 21 features that have been confirmed will show up in the list bel