A21 GazzTech Modlets
I run my own server and I changed anything that I perceived too broken, buggy, messy or bothersome in any way, shape or form.
These are all XML modlets and have a high chance of being compatible with other mods that don't try to change the exact same lines.
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Installation:
Extract the ZIP file so that the contained folder ends up in a spot like
\steamapps\common\7 Days To Die\Mods\GazzA21MoBetterAwesomeness
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Less violent bird nest destruction.
Looting one no longer sounds like you're taking down a door with a sledgehammer.
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Better sneak attack damage on blades
With all the little balancing changes a steel axe now does some 80% of a machete's sneak attack damage. I disagree with that reality.
Blade class weapon sneak attack damage buffed substantially so that the machete is getting pretty close to a compound crossbow.
Tuned for Warrior difficulty. If you set your zombies to more spongy then I cannot help you.
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Ghillie Suit Mods
These can be installed as clothing/armor mods instead of being worn instead of.
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Mod Slots per Tier overhaul
In A21 these are assigned seemingly at random. Some T3 firearms are treated different from other T3 firearms, some weapons within the same class and tier have different mod slots and unlock at a different pace, intellect weapons were ignored completely so you could not craft items with 4 mod slots for your weapons like with all other attributes.
I don't even disagree with the core of the plan but the execution is so chaotic that at this point I cannot even tell what the plan was.
I altered the deal:
Bow weapons have always been aligned more closely to melee weapons both with their tier structure and earlier quality drop rate per gamestage.
Their crafting progression now matches other melee weapons.
All T3 firearms have 4 mod slots.
The (T2) Magnum is now treated as a T2 ranged weapon.
Compound bows have 3-3-3-4-4-4 slots.
Wood/Iron bows, rocket launcher, all intellect turrets/drones have 2-2-3-3-4-4 slots.
(their drop rate is insignificant so you really have to craft your own)
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Can install a folding stock mod to the SMG5.
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Shotgun Turret sound fix
Due to a coding error the shotgun turret sound is played for each fired pellet and therefore the turret adds some 10% to the heat map each time it fires 1 shell.
Toned that down massively but still not optimal. That's for a coder to fix.
Electrical generator fuel capacity increased to 5000 because I can't be arsed baby sitting my generators.
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Super corn glue requires less water
Bones have not been in short supply since forever so the effort of planting and harvesting super corn was wasted.
Water is now the limiting factor and glue made from super corn will use 1/2 as much water so there is now a benefit.
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Zombie loot bag timer for 90 minute days
Extended the timer by about 10%. Just enough to last all the way through horde night and allow for looting afterwards.
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Legalese:
If you want to use these or parts thereof in your own mods, go nuts.
Credit is appreciated but I certainly won't come after you over something that took minutes to cook up. I have stuff and things to do.
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